Showing posts from November, 2016

Environment concepts


Space Environment model

So finally got the space environment done, just needs to be textured and lighting added.

I did this by playing around with Transform options, Harden the edges, Triangulated the vertex's and Reduced the polygons until desired shape/ look.

Maya: 2D Character Rigging

Tutorials 1 - 5 of  2D character rigging

Environment Design


Character Design

I was still struggling with how the style of drawing that I wanted for my characters. So after discussing with Justin and him showing me some examples. I went on to create some slightly better and more stylized characters. 

They still need work, but they look much better than my other drawings.

Environments: Maya tests

Was just having a play in Maya with the low poly style modeling, as I was struggling with drawing in Photoshop.

So I triangulated and reduced the vertex's in order to create this.
By doing this I am going to create some simple layouts which move around and edit to help me get a better idea for positioning for my environment art.

I think out of the three images above, the third and forth picture looks the the best in the low poly style. Where as the fith image, the back just looks a little too flat. I will start to create come bits to go in the foreground and back ground to make them better enviroments.

- Hannah

Character OGR

Character: Father


Character: Babysitter drawings


Character: Baby drawings


Character influences

Here are the influences for my three characters for my character project.